Signature talk
Sleight of Frame
Creative problem-solving, unexpected Figma techniques, and the magic of human ingenuity.
Design tools are powerful, but they don’t always have the features we wish they did. That doesn’t mean we have to accept their limitations.
In Sleight of Frame, I reveal creative techniques, unexpected workarounds, and inventive solutions I’ve developed while working in Figma.
Through demonstrations inspired by the art of magic, I explore how curiosity, experimentation, and unconventional thinking can help designers overcome limitations and accomplish things their tools weren’t necessarily designed to do.
Key takeaways
- Discover unconventional ways to solve common challenges in Figma.
- Learn to approach design-tool limitations as opportunities for creative experimentation.
- Develop a more resourceful mindset for problem-solving rather than depending exclusively on new features or AI.
Who it’s for
Product designers, UX designers, design systems practitioners, and design technologists.
Available formats
- Conference presentation 20 minutes
- Keynote 30–45 minutes
- Interactive workshop 90 minutes In development

